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$9.95

Cyberchase

Castleblanca Quest

The chase is on for kids ages 8 to 11. Math and brain power will save the day.

The dastardly Hacker has taken control of Castleblanca and flooded it with sunshine. This site full of monsters, mummies and vampires and they want their gloomy weather back. Help Jackie, Matt and Inez on their thrilling mission to save Castleblanca. They must gather parts to build something big enough to create shade and free the gloom chip.

At the Scary Scales players will estimate the number of mummies needed to balance the scales. Kids will manipulate mirror angles in Disco Deflector to make monsters dance and use spatial reasoning to close Dracula's window shades.

In the Goob Zapper kids change the size of goob blocks to fill orders. Kids use multiplication, fractions and percents to manipulate the goob.

This CD has eight activities with three levels of difficulty. Kids can play in adventure of practice mode. Parents and kids can track progress. Kids sharpen skills in strategic thinking, approximation, spatial reasoning, trial and error, problem solving and planning and decision making.

This program is based on the new hit PBS kids show, Cyberchase. The monsters a wacky, the activities are thought provoking and kids will not realize they are stretching their brains and sharpening mental math skills.

Minimum System Requirements:

Windows 95/98/ME/2000/XP/Vista*, Pentium 233 MHz, 64 MB RAM, 20 MB hard disk space, 4X CD-ROM, 16-bit display 640X480, sound card.

*We tested this program on Windows Vista Home and were able to run successfully.

Macintosh Power PC 200 MHz+, OS 8.6 - 9.1, 64 MB RAM, 32 MB free RAM, 4X CD-ROM.

Here are some other fun math games:

MindTwister Math    &     Zoombinis Island Odyssey

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